
Amulet of Time: Shadow of La Rochelle
$0.87
170,000+ games · 50+ stores · PC, Xbox, PlayStation & Nintendo
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Gamers Unchained is a platform dedicated to helping gamers find the best deals on PC video games. We track discounts from various sources, including Steam and other digital storefronts, ensuring you never miss a great deal.
We aggregate game prices from multiple sources and highlight the best discounts available. Simply browse our site to find the latest deals on your favorite PC games.
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$0.89
Track how the price of M.U.L.E. has changed over time across supported stores and platforms. This chart highlights historical trends, price drops, and patterns so you can quickly see when the game reached its lowest prices and how often discounts occur.
View a complete breakdown of historical prices by date, store, and platform. Use the filters to compare storefronts, identify recurring sales, and review exact price points to decide the best time and place to buy.
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More games from the creators of M.U.L.E.
M.U.L.E. is developed by Ozark Softscape and published by Ozark Softscape. M.U.L.E. is about four hopeful explorers trying to make a fortune on a virgin planet. This is done by producing various goods (Food, Energy, Smithore, Crystite). Each of these goods have their uses: if you don't have enough food, you will have less time during your turn. If you don't have enough energy, your output will be lower. If enough smithore isn't produced, there will be a shortage of M.U.L.E.s. Crystite is the big earner that can make or break your game. You start the game by selecting your species. Some are easier to play, some harder. There are three levels of difficulty, in the easiest the game only lasts 6 turns, but the real game is 12 turns. Crystite is not available at the easiest level. Each turn starts with land claim. Each player gets to choose a spot of land for themselves from the map. If two players choose the same spot, the player with less money wins. The map consists of different landscape. River is best for producing food, plains for energy, mountains for smithore. Crystite is hidden and must be first found by taking a land sample to the town. After the land claim each player takes turns in cultivating their land and do other tasks. They can buy M.U.L.E.s to start production on their land, sabotage other players by buying M.U.L.E.s and letting them loose, try to catch the Wumpus for cash and try to find crystite veins. The time to do these things depends on if the player has enough food. Finally the player goes to the Pub and wins a small amount of money, depending on how much time was left.
This price history page analyzes how M.U.L.E. has been discounted over time across digital storefronts. Gamers Unchained continuously monitors pricing activity to help players understand when sales occur, how frequently discounts return, and whether a current deal represents strong historical value.
Game pricing rarely moves randomly. Discounts typically follow seasonal promotions, publisher campaigns, and platform-wide sales events. By tracking pricing across 1 verified stores, this page provides a long-term view of how M.U.L.E. behaves in the market instead of relying on a single snapshot price.
Historical tracking helps reveal recurring discount cycles, average sale ranges, and pricing stability across PC. Players can use these trends to decide whether to buy immediately or wait for a likely future price drop.
Comparing today’s price against historical lows allows buyers to quickly determine whether a promotion is near an all-time low or part of a standard recurring sale. This is especially useful for long-tail titles that continue receiving discounts years after release.
Pricing data is aggregated from official storefronts and key retailers, allowing players to compare offers across a wide marketplace. Monitoring multiple stores increases the likelihood of finding competitive pricing, regional promotions, or short-duration discounts that may not appear everywhere at once.
Because digital storefront pricing updates frequently, Gamers Unchained refreshes pricing data regularly so users can track market changes without manually checking each store.
M.U.L.E. supports Single-player, Co-op, helping maintain long-term player interest and frequent promotional appearances. Tracking price history helps players avoid overpaying and better understand how publishers position discounts throughout a game's lifecycle.
Instead of guessing when to buy, historical data provides measurable insight. By reviewing pricing trends, historical lows, and store comparisons, players can confidently purchase M.U.L.E. when value is strongest.