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PCGAMESN - Ed Smith
May 29, 2025
Tweaked, balanced, and perpetually adjusted, Counter-Strike 2 feels as much like an instrument, or a piece of fine glassware, than it does an FPS game. If Valve alters one little value over here, it tips the scale and upsets the tuning all the way over there. But there was a time when Counter-Strike was rougher, readier, and more reckless, when you could pick a gun and sprint into battle without having to compare damage values per second, or pay close attention to the minutiae of level geometry. Multiplayer shooters have become either painstakingly complex ballroom dances, or, in cases like Escape From Tarkov and Gray Zone Warfare, punishing pseudo simulators. Sudden Attack belongs to a different time, and now it’s coming back.
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