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PCGAMESN - Ed Smith
Jun 07, 2025
It’s the very first concept trailer for ILL that really sticks in the mind. All of 60 seconds long - and, as it happens, set in an entirely different location to the actual, real game - it nevertheless encompasses the vision of developer Team Clout. Combat is slow and weighty. The enemies are strange, frightening, and governed by a complex physics system. There’s a lot of gore. In the four years since ILL first emerged, we’ve seen dozens of short concept videos and hints of gameplay, but for the most part, the hybrid horror FPS has been an enigma. There’s a Steam page and a few social channels, but we don’t really know what it’s about, how it works, who’s making it, and how it’s meant to play. Now, finally, alongside a reveal at SGF, ILL’s director speaks to PCGamesN about the game’s history and inspirations. From what we’ve seen and heard, ILL is partly a mix of FEAR, Half-Life 2, and Soldier of Fortune - but even then, there’s more than meets the eye.
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