Unofficial Keyshops:
Enabled
English | USD
Frequently Asked Questions
Gamers Unchained is a platform dedicated to helping gamers find the best deals on PC video games. We track discounts from various sources, including Steam and other digital storefronts, ensuring you never miss a great deal.
We aggregate game prices from multiple sources and highlight the best discounts available. Simply browse our site to find the latest deals on your favorite PC games.
Yes! Our platform is completely free to use. We aim to help gamers save money without any hidden fees or subscriptions.
No, we do not sell games ourselves. We provide links to trusted retailers where you can purchase games at discounted prices.
Our deals are updated regularly to reflect the latest discounts and sales. Check back often to find new deals.
We are working on features that will allow users to set up deal alerts for specific games. Stay tuned for updates!
While we feature many Steam sales, we also track discounts from other PC gaming platforms, including Epic Games Store, GOG, and more.
Some discounts may vary based on your region. We recommend checking the store’s official website for exact pricing in your country.
You can support us by spreading the word, sharing deals with friends, and following us on social media. Some of our links may also be affiliate links, which means we earn a small commission at no extra cost to you.
This website uses cookies to enhance your browsing experience, analyze site traffic, and personalize content. By using this site, you agree to the use of cookies.
PCGAMESN - Aaron Down
Sep 03, 2025
If you were to ask me whether I’m a first-person or third-person kinda guy when it comes to open-world RPGs, I’d reply that The Road to El Dorado answered it on my behalf 25 years ago: “Both is good.” Yes, the immersion of the hero’s perspective is a core tenet of the experience, but I equally appreciate the extra awareness I’m granted during combat with the camera sat at my back. It’s been a topic of debate for time immemorial, but I’d always advocate that giving the player the choice between the two where possible is the best way to go about it. While The Outer Worlds took the traditional first-person approach, The Outer Worlds 2 has expanded its options, offering a third-person toggle. Obsidian’s decision to dangle both carrots mimics what it did with Avowed earlier this year, and as game director Brandon Adler and creative director Leonard Boyarsky tell Jamie at Gamescom, The Outer Worlds 2 team wouldn’t have added the option if their hand wasn’t forced internally.
MORE FROM PCGAMESN: The Outer Worlds 2 release date, Outer Worlds 2 system requirements, Best space games