Olija
$0.97
ALL
ALL
PC
PC
Xbox
Xbox
PlayStation
PlayStation
Switch
Switch
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We have a little over two weeks until Pawprint Studio’s very pretty, very adorable, and very cozy free-to-play open-world creature collecting game, Aniimo, launches on consoles and PC. So, of course, the studio is busy dropping new content intended to promote the game and make playres more familiar with it.
For example, yesterday, the studio dropped a very wholesome behind the scenes video, discussing the game’s development process and what they set out to achieve. They also spent some time introducing would-be players to the team and talking about their pets. (I suppose it would be a little weird if a bunch of people who didn’t like animals were making a game all about liking animals.)
The video goes over things such as how the game’s world is built with the Aniimo themselves in mind, taking into account how they would live, what they’d need from their environment, and how they’d interact with other species. Humans are visitors to this world, so it’s the critters’ needs that take priority. As a result, Aniimo are distributed throughout the world thoughtfully. Some areas will have a large quantity, while others will have smaller numbers. You’re not going to see a whole bunch of creatures running around in a harsh environment in the real-world. So it makes sense you wouldn’t see that in the game. The Aniimo even change their appearance based on the game’s weather.
The devs go on to talk about the game’s Twine system. This is the system that allows players to partner with the Aniimo and take on their forms. It worked really well during beta, with the player just naturally switching to a different Aniimo based on the need. If you jumped off a cliff, you automatically turned into something that could glide. If you got in the water, you became an Aniimo that could swim. All without the need to do anything (so long as you had tamed the Aniimo in question). Of course, you could just choose what you wanted to be as well.
The video also covers design philosopy, such as finding ways to keep every Aniimo from feeling the same. They don’t want players to suffer cute-exhaustion. So, of course each critter needs its own kind of charm. That required a lot of thought being put not just into their looks, but also their personalities and actions. All actions are animated by hand with each Aniimo having about a hundred actions each.
Finally, the video discusses the game’s actual mechanics and all the rules the devs have set forth to make everything work together. Overall, it’s an interesting video, and will take up about 20 minutes of your time. I’d say it’s worth it for anyone planning to play the game – or those who are just interested in the game development process.
Sep 05, 2026
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