The Red Strings Club
$1.59
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At one point in time, it seemed like every other videogame was set during the Second World War. The 2000s were dominated by huge FPS series like the early Call of Duty and Battlefield games, Medal of Honor, and Return to Castle Wolfenstein. There were also strategy giants like Company of Heroes and action hybrids such as Red Orchestra and Brothers in Arms. One series from that era that's not as well remembered is Combat Mission, which is about to change now that its first three entries — Combat Mission: Beyond Overlord, Combat Mission 2: Barbarossa to Berlin, and Combat Mission 3: Afrika Korps — are set to relaunch with improved versions on Steam very soon.
Combat Mission: Beyond Overlord
Released: 2001-01-10
Combat Mission Beyond Overlord (CMBO) is the first of the award winning and ground breaking Combat Mission game series. It recreates battles in Northwestern Europe from the June 6th 1944 Allied "D-Day" invasion of Normandy through the end of the war in May 1945. Combat Mission allows players to lead historically accurate forces from six nationalities (U.S., British, Canadian, Polish, French, and German) into battle on widely varied terrain in all weather and lighting conditions. Combat is simulated in turns using science and behavioral logic, not “gamey” conventions such as hit points, armor ratings, tables of resolution, or other overly simplistic concepts. The pioneering “WeGo” gameplay system helps avoid many of the realism problems of other games by requiring both players to submit their orders and having them carried out simultaneously. The resulting 60 second replayable “movie” can be viewed from any angle and perspective before moving onto the next turn. Play stand alone battles, connected battles, or “Quick Battles” created on-the-fly. The full featured Editor allows you to create your own battles. A large amount of community generated battles and Mods are available for free download. In addition to the very challenging single player mode, two people can play on one computer, TCP/IP network connection, or via PBEM. Apply common sense and intuition and don’t expect "gamey" tactics to work - no matter how successful they were in other games. You will be forced to plan ahead, use timing, suppression fire, feints and flanking attacks to survive, let alone to win. When planning your moves, think about what would work in the real world, not what would work in other games.
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