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MMOBOMB
Aug 29, 2025
I wrote a couple of articles about Shadowverse: Worlds Beyond not too long ago. It was only just a couple of months ago that I was in this full-blown honeymoon phase with the free-to-play card game. I was once addicted to Hearthstone back in the day, and recently I found myself replacing that (bad) habit with Shadowverse: Worlds Beyond.
In bed, on the toilet, in line at the grocery store, you name it… I was filling my time with this game. And I thought I could see myself playing Shadowverse: Worlds Beyond for as many years as I stuck with Hearthstone. But here I am, just a couple of months later, and I have basically stopped playing. Not because the game collapsed or because I suddenly despise it — just because I got bored. (It is still popular, by the way).
The core loop of Shadowverse: Worlds Beyond is solid. Quick matches, satisfying animations, and a generous reward system make it easy to get hooked. I was intrigued by the evolution mechanic, the leader classes, and the flashy anime presentation. It plays like Hearthstone but with a fresh twist. But once the newness wore off, I started noticing the cracks. Daily missions became routine to me, like a chore, and I was using the same deck in every match. The excitement of playing around with a bunch of different decks faded once the meta stabilized. I was running into the same few strategies on ladder, and matches started feeling predictable.
I thought the first expansion ("Infinity Evolved") would reinvigorate the game for me. New cards usually mean experimentation and discovery. And for a short while, it did. But after a week, the community had already solved most of the best decks. Once those lists were circulating online, the ladder turned into a parade of mirror matches. This is not unique to Shadowverse: Worlds Beyond, of course. Every competitive card game has this cycle.
Another thing worth mentioning is that the monetization system did not drive me away. The game is definitely pay-to-win, but you do not need to pay. I was able to keep up just fine, solely purchasing the premium battle pass. That being said, the boost you get as a newcomer does not last long. Eventually, Shadowverse: Worlds Beyond progression boils down to one free daily pack and three daily quests. This leads to logging in every day to maintain progress, as it always does. I was still playing for fun, but the burnout was imminent.
One week, I was glued to my phone playing for at least a couple of hours each day. The next week, I just stopped opening the app entirely. There was no rage-quit moment; nothing necessarily pushed me over the edge. It was more like a gradual cooling until I realized I had not played in days and therefore just uninstalled. That was that.
This experience reminded me why I walked away from card games in the first place. They get old fast. Shadowverse: Worlds Beyond is fine; it is polished, there is depth, and plenty of people are still enjoying it. But for me personally, the magic wore off faster than I expected.
There is a new expansion coming out (“Heirs of the Omen”). It looks neat. But I doubt I will reinstall. Still, I appreciate Shadowverse: Worlds Beyond reminding me how fun card games can be — even if the ride was shorter than I had hoped.
This article was curated from external sources. Originally reported by MMOBOMB, summarized by Gamers Unchained. All trademarks belong to their respective owners.
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