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With the release of Marvel Rivals Season 5.5, Rogue has arrived on the Vanguard roster as the latest hero to join the mix. However, as far as Vanguard characters go, she has one of the more complex ability kits to learn, meaning cycling your cooldowns and knowing your combos will be key to finding value. This includes the possibility of stunning enemies out of their cooldowns, reducing their Ultimate Charge, and even stealing some of their abilities to use for yourself and your allies. If you’re looking to get started in learning Rogue in Marvel Rivals, this guide has all of the information you’ll need to know about her abilities, Team-Ups, and potential counters to help you make the most out of her playstyle.

Punch forward with both fists. The first two strikes deal 35 damage, while the third strike deals 45 damage.
Absorb nearby projectiles and reduce incoming damage; absorbed damage powers up your next Southern Brawl.
While in Defensive Stance, dash forward and slam enemies in front, dealing area damage.
Dash forward and launch the enemy, entering flight; activate again to Knock Down nearby enemies. Your next two Power Surge Punch attacks become ranged, piercing enemies and granting Bonus Health.
Dash forward. Press again to unleash a burst of Chronovium Power, dealing continuous damage to nearby foes; after a delay, the energy retracts, pulling all enemies towards Rogue.
Dash forward to knock down your target and absorb their energy; after absorbing, replace Ability Absorption with one of their abilities or refresh Fatal Attraction. Also absorb Health and stats based on their role
Continuously absorb Ultimate Ability Energy from nearby enemies and steal stats based on their role
Gambit shares kinetic energy with Magneto and Rogue. When Magneto activates this ability, Iron Volley is replaced with Ace Greatsword, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay. When Rogue activates the ability, each of her attacks causes a kinetic explosion that damages nearby enemies and heals nearby allies.

Stealing abilities is a key part of Rogue’s kit, and choosing the right ability to steal at the right time can completely turn a team fight. In addition to abilities, she also steals a passive ability based on the enemy’s Role – such as extra damage boost for DPS targets. For targets who do not have a power to be stolen, she will simply gain the HP and bonus, so always looking for a target who can provide all three will be more beneficial.

Rogue is a very brawl-oriented Vanguard, and her shield isn’t really a ‘shield’ in the same way that other characters' shields are, as it only reduces, not blocks incoming damage. This means she can be a little hit or miss in some team comps. Specifically, Rogue will tend to struggle more in a solo-tanking situation, particularly against an enemy line-up with two Vanguards, as well as going up against a team that doesn’t have many abilities to steal. Here are some of the best picks to play alongside Rogue to strengthen your overall team comp.

In Marvel Rivals, Rogue is quite easily countered. There are a few key picks that are rather oppressive for her to play into, as well as the possibility of simply choosing heroes who offer no powers for her to grab from, which ‘counters’ her in the sense that she suddenly has much less value for her team on the battlefield. Ranged heroes/snipers can also be a struggle for Rogue as she relies on close-quarters combat. Some flying heroes can be useful for the same reason – they are out of range for her to easily fight or apply pressure towards.
This article was curated from external sources. Originally reported by MMOBOMB, summarized by Gamers Unchained. All trademarks belong to their respective owners.
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