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A lot has changed since the halcyon days of Diablo 2. Back then, the grind was everything, with RPGs requiring you to put in hours upon hours to reach the highest levels and acquire the finest loot. These days, the experience tends to be a little quicker and more immediately rewarding. David Brevik, co-creator of Diablo, thinks the shift in design philosophy has been for the worse, across role-playing games of many stripes.
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