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Gamers Unchained is a platform dedicated to helping gamers find the best deals on PC video games. We track discounts from various sources, including Steam and other digital storefronts, ensuring you never miss a great deal.
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MMOBOMB
Apr 16, 2024
Yesterday, content creator JoshStrifeHayes interviewed Path of Exile (PoE) Game Director Jonathan Rogers.
For the most part, the interview consisted of insights into the development process and philosophy behind Path of Exile 2. Rogers shared his passion for game development and his role within Grinding Gear Games. He discussed the pressures of maintaining the legacy of PoE 1 and addressing community concerns while developing PoE 2.
One of the major reasons for creating PoE 2 instead of expanding PoE 1 was the concept of feature creep. Rogers explained that the decision stemmed from wanting to address issues like poor melee combat mechanics in the original game. The interview touched on various design decisions, including the introduction of WASD movement, which required significant adjustments to accommodate.
He also shed light on the iterative nature of game development, where certain systems from PoE 1 were refined or simplified for PoE 2. Rogers highlighted challenges faced in improving melee gameplay, attributing issues to technical limitations and design complexities present in the original game. The discussion encompassed design inspirations, player feedback, and the importance of maintaining a polished gaming experience.
Also, he addressed community speculation and hinted at potential future features like boat-building leagues.
This article was curated from external sources. Originally reported by MMOBOMB, summarized by Gamers Unchained. All trademarks belong to their respective owners.
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