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Releasing just three years after Dying Light 2, Dying Light: The Beast was never going to be a full reinvention of the brutal, parkour-flavored, zombie-slaying series. As the game’s director, Nathan Lemaire, tells me at a recent preview event in Warsaw, Techland’s aim is to combine the best parts of the series' two existing entries to make the team’s best game to date.
The intense zombie chases, fluid parkour, and crunchy combat are all as you’d expect, each with small tweaks diehard fans will instantly notice. But there’s enough variation and improvement to ensure Dying Light: The Beast doesn’t feel like the DLC pack it was initially conceived as. Whether it’ll make our best zombie games list remains to be seen, but after going hands-on for four hours, I’m certainly impressed.
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