Inertial Drift
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Releasing new content for a long-running game is a delicate balancing act. Too much too quickly burns players out, and is often seen as an attempt to slap a band aid on a gaping wound. Performance issues? Here's a new battle pass. Server crashes? Here's a compensation prize. On the opposite end of the spectrum, however, games need fresh additions to survive. The inevitable drought at the end of an MMO expansion, for example, kills me every time, and the last few weeks of a League of Legends season often feel more like a chore than anything else. Valheim is just one such example where updates arrive a little too slowly for its community's liking. I quiz producer Andreas Tomasson and creative lead Robin Eyre about the game's content schedule at Gamescom, and yes, they know they're slow.
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