FAQ
Frequently Asked Questions
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MMOBOMB
May 20, 2025
I’ve recently started rewatching Sword Art Online, one of my all-time favorite anime series, and once again I found myself asking the gaming gods: “Why don’t we have a real MMO like this yet!?” The idea of exploring Aincrad — without the whole “die in the game, die in real life” twist — would be a dream come true.
Unfortunately, we’re nowhere close to that kind of technology. In the show, players use the NerveGear — a full-dive VR headset that connects directly to the brain, providing total sensory immersion. Today’s VR is impressive, but it's still limited to screens, controllers, and external sensors. We're miles away from anything like the NerveGear.
And let’s say we leave VR completely out of the equation; building an MMO on the scale of Sword Art Online would still be a monumental challenge. Imagine designing 100 distinct floors, each being its own region with unique environments and enemies. Add in real-time combat, support for thousands of simultaneous players, dynamic AI, and live service. This kind of project would require a massive budget, extensive server infrastructure, and an entire team dedicated to moderation and community management.
No studio has attempted anything this ambitious. Because the financial risks are just way too high. I mean, the world of Aincrad has 100 floors for crying out loud; turning each level into compelling gameplay would be a creative and logistical nightmare. It’s impossible without major breakthroughs in procedural generation and advanced AI tools. Even with a dedicated fanbase and the right technology, a game of this scale would still be gamble.
So for now, a true Sword Art Online MMO will remain a dream. It likely won’t ever happen. The technology isn’t ready, the costs are too high, and the risks are too great. In the meantime, we’ll have to make do with the next best things: Tower of Fantasy, Phantasy Star Online 2: New Genesis, Genshin Impact, Final Fantasy XIV, and the upcoming Blue Protocol: Star Resonance.