
Spreadstorm
PC
·Steam
$9.99



Rocket Science starts at $19.99. Currently sold by Steam. The lowest price we have tracked is $15.99. Prices last updated .
Rocket Science hasn't been rated for Steam Deck yet and has an estimated 100K to 200K owners on Steam.
Rocket Science supports 2 languages.
| Language | Interface | Audio |
|---|---|---|
| English | Yes | No |
| Russian | Yes | No |
Rocket Science starts at $19.99 on PC right now.
The cheapest price for Rocket Science on PC is $19.99 at Steam, an official store.
No, Rocket Science isn't discounted on PC at the stores we track right now. It's currently $19.99.
The lowest recorded price for Rocket Science on PC is $15.99 at Steam on January 5, 2026.
Rocket Science on PC is rated a poor deal at $19.99, compared with a lowest recorded price of $15.99.
Rocket Science is $19.99 on Steam.
Yes, Rocket Science is listed as a single-player game, with no multiplayer or co-op modes.
Rocket Science hasn't been rated for Steam Deck yet.
Rocket Science is available on PC.
Rocket Science was released on February 20, 2020.
Rocket Science needs at least 9 GB of free storage, with 11 GB recommended.
Minimum on Windows: Intel Core i5, 4 cores or more, 2.7 GHz CPU, GeForce GTX 970 or better graphics, 8 GB RAM. Recommended on Windows: Intel Core i7, 6 cores, 3.3 GHz CPU, GeForce GTX 1650 or better graphics, 12 GB RAM.
Rocket Science supports 2 languages: English and Russian.
Rocket Science was developed by unbeGames.
Rocket Science has a Steam rating of Very Positive from 73 reviews.
Yes, Rocket Science has at least 1 DLC pack, including Rocket Science: Edition Upgrade.
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Latest announcement · From the official Steam announcements feed
While v0.26 is still cooking and has several big features under development that I will discuss in the next dev update, I decided not to wait yet another several months for them to be finished. Instead, I split a huge chunk of v0.26 into…
Welcome, fellow rocket scientists and pilots, to the update v0.25.7 “Radiant Veil”! At the beginning of April, I realized that the best way to continue developing the game was to fork the HDRP rendering pipeline and start making all the…
At the beginning of April, I realized that the best way to continue developing the game was to fork the HDRP rendering pipeline and start making all the necessary changes directly to it. Since then, I’ve implemented several new features…
Hi everyone! It’s time to share what I’ve been working on since the last update. Long story short: it is finally the time to update game engine and rendering, as well as add a new physics system! You can read the full post on my blog.
Rocket Science v0.24.7 “Breaking Silence” update has finally arrived! Since it is a huge one, I decided to make a video that clearly demonstrates the most important changes again. As always, you can find full release notes below. I will…
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