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PCGAMESN - Jamie Hore
May 26, 2025
In a world of 100-tier battle passes, seasonal events, IP crossovers, and still some paywalling of gameplay-altering features, FBC Firebreak feels like a breath of fresh air. While this isn't Remedy's first FPS (that honor goes to the oft-forgotten single-player campaigns for CrossfireX), it is the dev's first multiplayer crack at the genre. Then there's its strong anti-live-service stance, which sets it further apart from some of its contemporaries. During a recent visit to Remedy’s HQ in Finland, I spoke to FBC Firebreak’s game director, Mike Kayatta, about both of these talking points, as well as where the studio drew inspiration from, its post-launch plans, and solving problems with typical Remedy eccentricity.
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