Ex Highguard dev pins its failure on being "the sweatiest version" of a team shooter
By Ken Allsop
Added Mar 01, 2026

Former Highguard level designer Alex Graner says the multiplayer shooter was too competitive and complicated to hook new players in.
This article was curated from external sources. Originally reported by PCGAMESN, summarized by Gamers Unchained. All trademarks belong to their respective owners.
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