160,000+ games · 50+ stores · PC, Xbox, PlayStation & Nintendo
Unofficial Keyshops:
Currency:
USD
English
Frequently Asked Questions
Gamers Unchained is a platform dedicated to helping gamers find the best deals on PC video games. We track discounts from various sources, including Steam and other digital storefronts, ensuring you never miss a great deal.
We aggregate game prices from multiple sources and highlight the best discounts available. Simply browse our site to find the latest deals on your favorite PC games.
Yes! Our platform is completely free to use. We aim to help gamers save money without any hidden fees or subscriptions.
No, we do not sell games ourselves. We provide links to trusted retailers where you can purchase games at discounted prices.
Our deals are updated regularly to reflect the latest discounts and sales. Check back often to find new deals.
We are working on features that will allow users to set up deal alerts for specific games. Stay tuned for updates!
While we feature many Steam sales, we also track discounts from other PC gaming platforms, including Epic Games Store, GOG, and more.
Some discounts may vary based on your region. We recommend checking the store’s official website for exact pricing in your country.
You can support us by spreading the word, sharing deals with friends, and following us on social media. Some of our links may also be affiliate links, which means we earn a small commission at no extra cost to you.
This website uses cookies to enhance your browsing experience, analyze site traffic, and personalize content. By using this site, you agree to the use of cookies.
Unofficial Keyshops:
Enabled
MMOBOMB
Jul 26, 2024
Time for pillar number three from Raph Koster and the Stars Reach team over at Playable Worlds. I've been talking a lot about the game both here on the site and behind the scenes with friends also in the industry. Sometimes it's hard to get excited for a new MMO with a lot of marketing buzzwords around it, but I WANT to be hopeful for Stars Reach. Luckily, "hope" is what the game wants to always convey.
A few week's ago, I posted some thoughts on a video the team dropped showing off a few of the systems behind the scenes in Stars Reach. I stayed away from talking graphics as the footage was pre-alpha and would obviously undergo many changes. However, social media went nuts and the art style shown off became a bit of a controversy.
In today's post from Koster, art style plays a big part in the discussion of the "third pillar" of Stars Reach's development: setting, content, and style. Gamers will likely be happy to hear that the graphics, in fact, are not done yet. There will be improvements made to smooth the edges, of course, but it should be noted that the theme will remain bright and colorful, eschewing a more "realistic" style.
The reasons are threefold. First, costs. I mean, that one is pretty basic. Second, broad appeal. The team feels that realism actually gets boring as everything looks the same and it can convey to players a "complexity" that may turn potential players off. Third, and perhaps most importantly to Playable Worlds, bright and colorful helps convey the "hopeful" approach to the lore and setting of Stars Reach.
The world shouldn't look totally cartoon-y, but it should convey the hope for a better life the team wants players to feel. Your character is part of a race that hasn't done things right on their home worlds and is forced to look for new places to call home. Will we be good shepherds for our new homes or will we plunder resources to excess again? Bright colors help convey that "hope", welcome a larger audience, and cut costs. It helps Playable Worlds across the board, but will certainly remain somewhat devisive to fans. "Do to grimdark sci-fi what World of Warcraft did to grimdark fantasy," is a great way for the team to describe their goal here.
Speaking of setting, imagine the universe as a tribute to retro sci-fi and you've got the idea. Ray guns and rockets. That doesn't mean that Stars Reach's setting and art can't tackle darker stories or more mature concepts, but it will remain "hopeful" whether you're having fun exploring space or deciding if the punishments that come with over harvesting are worth it.
On the content front, yes, the team will create new content. However, getting Stars Reach to create its own content and having players create content is a driving influence. The economy of Stars Reach is 100% player-driven and combat is totally optional. We've seen this kind of focus on gathering, crafting, and building your personal space before and, while they certainly help engage players for longer periods of time, I'm always concerned as eventually the "players make the content" approach ends up boring if there aren't enough players.
One thing I know for sure, Noobfridge will love the more "sandbox" approach.
What are your thoughts on what we know so far about Stars Reach now that you know a bit more about the team's vision?
This article was curated from external sources. Originally reported by MMOBOMB, summarized by Gamers Unchained. All trademarks belong to their respective owners.
Want more gaming coverage? Explore our latest guides like Best Co-Op Games Under $20 or check today’s game deals!
Sep 18, 2025
Sep 05, 2024