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As it lifts the lid on its new Bond game, 007: First Light, developer IO Interactive wants to be clear that it still isn’t done with Hitman: World of Assassination. At Summer Game Fest, we spoke with senior level designer Martin Ansdal, who is primarily working on the stealth game’s limited-time Elusive Target missions, about the new LeChiffre event and Hitman’s unique path to where it is today. After a tumultuous nine-year stretch that saw IO part ways with publisher Square Enix, briefly work with WB Games for Hitman 2, and then ultimately self-publish for the third entry, Ansdal tells us that there’s still much more to come.
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